Thursday, November 11, 2010

Virtual Space Reality

Just wanted to add in Alex's idea for DIY virtual reality goggles as part of this experience, as well as the thought that the "pocket universe" app for iphone, with its tracking view of the stars, may be useful as it is, or as a template for another kind of trackable space landscape (does not need to be literal) which are experienced through the goggles. The use of actual motion of the audience (i.e. in an elevator, or a "puppeteered" design studio chair--in tandem with visuals is also similar to the "virtual reality ride" experience.) Other aspects to consider including: Sound. Music. Use of space. Other Visuals. Adam Frank. Quotations. Disorientation. Discovery. Viewer control vs. Artist control. (I think the fancy word for this is "agency.) Use of existing architecture, furniture, etc. (office chair, elevator, stairs, rooms, etc.) Questions. What are our boundaries/limitations as people? How can we cross through, break through them? What are our frontiers (imagined/unknown spaces that remain to be explored.)

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